Escape Misinformation in the Library
Helping young people to navigate today’s complex digital media landscape
ESC-MISINFO aims to strengthen young Europeans’ critical thinking skills to help them navigate today’s complex digital media landscape – combating misinformation and disinformation, with a special focus on climate change.
Through game-based learning activities and co-creative practices, ESC-MISINFO empowers public libraries to take on a new role in non-formal education and youth work, through a skills development programme and peer exchange.
The project brings together five partners from four countries with expertise in youth engagement, game-based learning, media literacy, and public library innovation.
Escape room-style games, participatory workshops, and peer learning initiatives will equip young people with the tools to critically assess digital content, question sources, and understand the impact of online narratives – especially those related to environmental issues.

Our partners
A multidisciplinary consortium with expertise in youth engagement, game-based learning, media literacy, and public library innovation.

Our activities
Across two years, we will deliver an exciting mix of local and European-level activities including escape rooms in Slovenia, Poland, and Belgium.

Our resources
Coming soon! A practical toolkit for public libraries with guidance for game-based learning and a framework for co-creating activities.
Latest news
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Challenging misinformation, one game at a time – in the heart of the local libraryIn May we launched an exciting new Erasmus+ project, ESC-MISINFO that aims to strengthen young Europeans’ critical thinking skills.